An Admiral does not have a ship of his own, as each ship has a Captain at the wheel, but will nominate one craft as his flagship. It takes success and tremendous profit for a duardin to catapult themselves into the upper echelons of the airfleets, and individuals that have done so are battle-scarred veterans that have seen countless wars, boarding actions and aerial bombardments.
He leads Kharadron Overlords armies into battle by example, charging into the fray wielding a huge skalfhammer and volley pistol. His knowledge of the Kharadron Code is second to none, which proves a great advantage in a fight. His ornate armour is covered in pipes, valves and gadgets – years of service have meant many augmentations to make combat and leadership easier.
The Kharadron Code states that an Admiral is entitled to a greater share of any profits generated by an expedition – wealth they usually put towards the procurement of the finest arms and armour. In order to avoid being voted out, however, an Admiral must never fail to lead their fleet to success – a charge that ensures they are the most driven members of an intrepid race.
An Arkanaut Admiral is armed with a skalfhammer and a volley pistol.